![]() ![]() Vehicle Development and CustomizationIn the previous dev log, we have outlined our plans for expanding vehicles. The genetic planting gameplay will be introduced soon, and we welcome your feedback and suggestions for gradual improvement based on your experiences. The genetic points will undergo characteristic changes during the "breeding period," indicating the completion of the cultivation process. To cultivate seeds, players must meet the basic conditions, which involve planting four mature seeds of the same type in its four adjacent directions. Not every seed will have all six genetic points simultaneously. The differences in these genetic points often determine the quality of the seeds, with lower-quality seeds possibly having higher requirements for moisture or light but resulting in low yields upon maturity. These points are determined by characteristics and genetic combinations, such as low moisture, ultra-low light, high light, high fertilization, low growth speed, and normal yield. Seeds collected in the wild initially have no characteristics, but they will randomly receive six genetic points after planting. ![]() After experimentation, players can cultivate seeds with better adaptability and higher yields. Genetic Planting Expansion GameplayWe are expanding the planting gameplay by introducing five characteristics to seeds (ultra-low, low, normal, high, ultra-high), in addition to the existing six genetic influencing factors (moisture, light, temperature, fertilization, growth, and yield). ![]()
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